Drake wakes from his sleep and proceeds to throw around the piece of HappyNet™ he has found. After a few throws, the star begins to shock him. Drake is then confronted by a single Orc named Buscar. Buscar claims that Drake killed his father. Drake is able to convince Buscar that he is not the monk he is looking for. Buscar wants blood and soon loses his head—literally—in the woods. This draws the attraction of many orcs nearby who proceed to camp out in the clearing.
After many hours of hiding behind fallen tree trunks, Drake decides to flee, but stealthily. One orc spots him and proceeds to give chase. Drake is able to lose him, but is picked up by a dire rat. Fortunately, the rat isn’t entirely interested.
Drake continues on avoiding dire rats and orcs. He finds himself outside a town. He attempts to do trade with the falchion he’s pilfered from the dead orc. The guard at the gate, Kinda, does not allow him entrance at first, but upon telling his story to Karn, a court official, he is allowed to enter.
Drake is interrogated by both Karn and the young wizard, Jinka. Jinka asks most of the questions, however. After determining that the star piece Drake has is an authentic relic, Drake is given food and supplies and directed to return to his own land. The elves suffered greatly at the hands of the humans and this peace that has been in place for the last 200+ years is believed only possible by separation of the races. Drake pleads for peaceful dialog between the peoples, but the elves are very firm on their stance.
While leaving, Drake is confronted by an ancient wizard. He asks to see the star piece and stares at it for a while. Sadness comes over him. He tells Drake that he knew the person who created HappyNet™. He revealed that she was no more.
Back in Serenita, Drake heads to “Piney” as Karn indicated being the last known (to the elves) town closest to the border of Keebler. He manages to take down a hind (female dear) on a hunt. Drake still wants to trade Buscar’s falchion and possibly the dear for gold. He runs into a scraggly fellow who quickly points out to Drake that there’s no such place as “Piney”, but the nearest settlement is called Pinemont. He also offers to buy the dear for 7 gold. Unfortunately, he doesn’t have it on him. After pleading with Drake to make the deal, this vagabond soon returns with two other travelers who are eager to buy their homely friend’s dear. They pay him 10 gold, of which he gives 7 to Drake. Classic middleman.
With direction from his reseller, Drake finds Pinemont and soon runs into a sorcerer by the name of Jack Sparrow who, after getting a beat down by Drake, tells him about Noori and her star piece.
Drake decides to wait for Noori to return to town and settles in for the night at The Fine Inn, where he finds the Inn Keeper, Patty. Drake asks Patty about having a good time. Patty politely declines his request. Drake soon finds himself asleep (alone) in his room.