Serenita Slump

How messed up is this world?

After Chi’s grandparents finish with their pleas for Chi to remain with them, the party sets off. The party is soon faced with stray orcs. The first one isn’t an issue. The second, however, manages to disable both Noori and Drake while Eleanore avoids conflict.

After a bit of healing (Chi with a healing potion and Eleanore channeling positive energy), the party arrives at Heartland. They are surprised by the sight within. Many orcs are going around rounding up the towns citizens and executing them. Before they can formulate a plan, the orc leader Gorm (who is half orc) spots them.

Finally Rescued

After Drake passes out, Noori and Sheba arrive with Mae. Noori and Sheba begin attacking the orcs. Soon, Eleanore, a cleric arrives. She helps out with the Orcs. One of the orcs attempts to snatch Chi away. Eleanor blocks the attempt. Noori attempts to assist. She soon finds herself on the precipice of death itself. Eleanore , however, is able to hold out and brings both Noori and Drake from the brink.

Drake immediately asks about the other piece of HappyNet™ that is apparently in Chi’s possession. Chi possesses a key, passed down from her mother. This key is linked to the star pieces. With it, she is able to determine the exact location of a star piece at any given time. Could this play a key role in restoring HappyNet™?

Drake wants to take the key with him, but it doesn’t want to go with him. The key gets a bit too hot for his comfort and appears to disable the star pieces when out of Chi’s control. It is decided that Chi should accompany the party. Her grandparents are not happy about it, but respect Chi’s decision to fulfill her duty.

Split the Parties
How not to rescue a kidnap victim

After a brief discussion, Drake decides to head off in search of the source activating the star pieces, leaving Noori behind with Sheba to heal.

Following the source, Drake runs into Poe, one of the traveling merchants he and Noori met earlier in the day. He informs Drake that he’s looking for his granddaughter, Chi. Unbeknownst to them, they are both heading to the same location.

They soon find nearly a dozen orcs camped out. In their midst, tied to a stake is Chi. Drake can also tell that what he is looking for is somewhere in the area. Ignoring the please of Poe to study the situation, Drake jumps into action. He sneaks into a bush and one shots the lookout with his dagger. He then stealthily makes his way to a nearby hill and begins attacking at distance with his crossbow. Meanwhile, Poe has run off to fetch Mae.

Drake is successful in disabling a number of orcs, but, he is eventually taken out by the solid strike of a falchion. Drake goes down…

Meanwhile, Noori is approached by Mae, the other traveling merchant. Mae pleads with them to help her find her lost granddaughter. She offers them healing potions to secure their help. On the way, the group is warned by a passing monk about orc attacks. Shortly after, an orc is caught unawares by Noori and Sheba.


Goblin Groupies

Noori and Drake decide that collecting an innocent child to hand over to the whims of the drow was not such a good idea. Instead, Drake suggests heading to the Monastery of Mirth to get intel and reinforcements to fight into Sin Chasm. They learn that most of the monks are out fighting attacking orcs. They locate the book “The History of Serenita”, but it has no pertinent information. Deronius, the head monk tells Drake that they should focus on finding the other star pieces, since they are possibly more easily accessible. He offers some of the meager food rations available at the monastery.

Drake and Noori meet some traveling merchants Mae and Poe on their way from Heartland. Shortly thereafter, Noori’s companion tiger, Sheeba, is attacked by a goblin dog. After defeating it, they see that it’s masters are not too far off and are attempting to close ground. The party flees to the safety of Heartland.

Heartland is made of elaborate wooden structures of redwood tree wood. The entryway is through a large redwood tree stump. Grains are their primary product, though, previously lumber was their staple—when they actually had trees. Here, Drake is able to find a crossbow in the very large general store. Noori picks up a healing potion for Sheba from the nearby naturalist Urma.

Sheba requires uninterrupted sleep in order to heal her best. During the night, 5 goblins attempt a sneak attack. Noori and Drake manage to fight them off without waking Sheba, without starting a wildfire.

Before they can settle down again for the night, they hear the tribbling of their stars.

Goose chase
One pure child coming right up!

Our travelers travel along Sin Chasm. They battle a filthy fly before camping for the night. They are surprised by a drow named Uzura. She asks them about their business so close to the chasm. Noori fills them in. Uzura offers to help them down into the chasm if they bring with them a virgin child.


Noori, camping in the woods a few miles outside of Pinemont is awakened by the sound of sneaking persons. Noori tracks them into town (killing one who notices her). The beings are drow, a creature not seen in Sernenita for over 200 hundred years.

In town, the remaining two drow attempt to escape from Noori and Sheba by climging into an inn. One makes it inside, but Sheba makes short work of the one who didn’t, but not before he is able to cast Darkness on the area.

Inside the Inn, Drake is awakened by the sound of someone rummaging through his room. The drow demands the star piece, but Drake refuses. Drake takes a hand crossbow bolt to the chest, but damage isn’t too bad. Drake runs and calls for help, but the drow is able to escape.

Noori and Sheba hear the cry for help and run to the inn door. There, Noori and Drake finally meet. Patty, the inn keeper is rather frightened by Sheba and wants everyone to leave, but after Drake mentions the possibility of drow, he gets her to agree to let them stay for free. Noori provides Drake with a healing potion. They agree that together, they will find the star pieces.

Next stop, Sin Chasm!

Leaving the country
Keebler elves don't share their cookies.

Drake wakes from his sleep and proceeds to throw around the piece of HappyNet™ he has found. After a few throws, the star begins to shock him. Drake is then confronted by a single Orc named Buscar. Buscar claims that Drake killed his father. Drake is able to convince Buscar that he is not the monk he is looking for. Buscar wants blood and soon loses his head—literally—in the woods. This draws the attraction of many orcs nearby who proceed to camp out in the clearing.

After many hours of hiding behind fallen tree trunks, Drake decides to flee, but stealthily. One orc spots him and proceeds to give chase. Drake is able to lose him, but is picked up by a dire rat. Fortunately, the rat isn’t entirely interested.

Drake continues on avoiding dire rats and orcs. He finds himself outside a town. He attempts to do trade with the falchion he’s pilfered from the dead orc. The guard at the gate, Kinda, does not allow him entrance at first, but upon telling his story to Karn, a court official, he is allowed to enter.

Drake is interrogated by both Karn and the young wizard, Jinka. Jinka asks most of the questions, however. After determining that the star piece Drake has is an authentic relic, Drake is given food and supplies and directed to return to his own land. The elves suffered greatly at the hands of the humans and this peace that has been in place for the last 200+ years is believed only possible by separation of the races. Drake pleads for peaceful dialog between the peoples, but the elves are very firm on their stance.

While leaving, Drake is confronted by an ancient wizard. He asks to see the star piece and stares at it for a while. Sadness comes over him. He tells Drake that he knew the person who created HappyNet™. He revealed that she was no more.

Back in Serenita, Drake heads to “Piney” as Karn indicated being the last known (to the elves) town closest to the border of Keebler. He manages to take down a hind (female dear) on a hunt. Drake still wants to trade Buscar’s falchion and possibly the dear for gold. He runs into a scraggly fellow who quickly points out to Drake that there’s no such place as “Piney”, but the nearest settlement is called Pinemont. He also offers to buy the dear for 7 gold. Unfortunately, he doesn’t have it on him. After pleading with Drake to make the deal, this vagabond soon returns with two other travelers who are eager to buy their homely friend’s dear. They pay him 10 gold, of which he gives 7 to Drake. Classic middleman.

With direction from his reseller, Drake finds Pinemont and soon runs into a sorcerer by the name of Jack Sparrow who, after getting a beat down by Drake, tells him about Noori and her star piece.

Drake decides to wait for Noori to return to town and settles in for the night at The Fine Inn, where he finds the Inn Keeper, Patty. Drake asks Patty about having a good time. Patty politely declines his request. Drake soon finds himself asleep (alone) in his room.

Jail Bail
Radical Activism is not tolerated.

Noori is preparing to head out to find the next star piece. Before she can do so, P.T. Barnacle, the “zoo” owner accuses her of stealing the town’s animals. Faced with 20 of the town’s soldiers, Noori is forced to surrender. Sheba is taken to be housed with the other large animals.

While in confinement, Noori spots a trio making their way sneakily through town. It’s Artemis, Apollo, and Athena—known hunters. A couple of hours later, P.T. Barnacle comes to Noori admitting his mistake. Noori hadn’t taken the animals, but someone else had, and they’d taken Sheba with them!

Noori was able to track down these villainous persons and trap them with her Entangle spell. With the soldiers’ help, she was able to free Sheba and end the threat of the trio permanently.

After leaving the soldiers with the town’s newly recaptured animals, she spotted a figure in the distance. She was surprised to find that it was Azura Verdan, a druid living in the desert. She questions Noori’s choice of not freeing the other animals. Noori made it clear to the older woman that the time was not yet right for her to do so. Perhaps in the future…

Happy Now?
Nobody knows where I'm goin'

We meet Drake on his way from the Monastery of Mirth on top of Mount Ser, on his way to Placid Lake. He experiences a curious incident with the sky. Lightning strikes and then the sky flashes white! Drake goes with his gut instinct and sneaks away to investigate.

On his journey to discover the source of this mysterious incident, he has a run in with a dire rat. Not the most pleasant of creatures, though this one seemed to momentarily take a liking to him before being eviscerated.

Drake discovers a clearing in the trees and discovers a piece of HappyNet™! Will he and Noori join forces to save their land?

Find the pieces on the map.
The stars are aligned!

Once Noori acquired the map, she decided to visit Westland in search for the remaining star pieces (she has learned that the star piece she has in hand will alert her to the presence of another piece within 1 mile). It was a ghost town. Nothing there but the breeze.

Picking another point on the map, Noori decided to visit the town of Pinemont. On the way, (after battling a Ghost Scorpion]] she passed a couple of hunters hunting deer in the forest. A few were interested in Sheeba… In Pinemont, tipped off by Sheeba, she discovered that the people are fascinated with wild animals— dead or alive.

Noori happens to chance upon the sorcerer, Jack Sparrow. After a short discussion with her, he is able to give her approximate locations for all the pieces of Smiley Web ( HappyNet™).


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